Every choice you make in Far Cry 4 is not just a matter of good vs. Noore learns that all her deceitful acts were for nothing, her family lost, and sacrifices herself to her arena’s tigers for one last carnal display for her ‘fans’. However, in your mercy, you may also realize that simply killing them may have been a less awful fate than you lead them to. DePleur lives, but is trapped inside a cage while listening to his daughter’s ringtone on a phone just out of reach. No matter what you do, they are dealt with before credits roll, but you can choose to be more merciful. While Yuma is a standard boss fight fueled by drug-induced hallucinations, Noore and DePleur aren’t quite as cut and dry. Similar decisions arise when dealing with Pagan Min’s lieutenants. It’s just a choice, and it colors your experience while saying something about who you are. They don’t come up again in the plot, and there’s no “Sabal will remember that” notification on screen. You can pull the trigger and finish it, but if you linger, the game recognizes your hesitance, and you can let the other leader go. You arrive at their home, and they offer no fight as you hold a gun to their head. In any other game, you would probably face your target in some melodramatic boss battle, but this is not the case in Far Cry 4. This conflict leads to a confrontation between the two leaders where the one you’ve been most loyal to orders you to eliminate the other. It’s arguably a more critical decision than even how you resolve the war with Pagan Min. Your faith in each leader, their morals, and your own faith, are all put to the test. In fact, your decisions culminate in a heavy choice between either upholding one of Kyrat’s oldest traditions and sacred landmarks, or destroying it and freeing an innocent girl from a fate she did not choose. You can try to appease both, but no matter what, you eventually have to choose a side. Sabal is a traditionalist like your father, arguing in favor of preserving Kyrat’s culture and a religious philosophy. Amita is the progressive, arguing in favor of modern ideals and a secular philosophy. This rebel group is torn between two leaders, Amita and Sabal, both trying to pick up the pieces after your revolutionary father’s death. Take for instance, the story missions you follow for the Golden Path. While this path does end on a coy wink to the player, it actually works as its own cohesive narrative, and this choice is what makes Far Cry 4 different than most traditional Ubisoft games – this remarkable willingness to respect your decisions, even if the campaign itself plays out more or less the same no matter what. Your mother and Pagan’s history together is detailed, and you learn revelations that would have taken tens of hours otherwise. However, if you don’t go running off, the game responds to your choice with a briefer, but still satisfying conclusion to the narrative. If you go out and investigate, the rebels known as the Golden Path rescue you from Pagan’s grip and you start the game’s tutorial. He tells you to wait, and that he’ll be right back. After witnessing Pagan’s mixture of suave demeanor and brutal rage, you are left alone in his palace. Within ten minutes of entering the country, you meet Pagan himself, who you learn over time has more to do with your past than you first expected.Īnd then, a choice. You are warned that the tyrannical regime of dictator Pagan Min has turned the country into a volatile warzone, but you go anyway. Another way it broke the cycle? By adding choice.Īs Far Cry 4 begins, you play a son trying to return his mother’s ashes to a place you only know as Lakshmana. However, despite the fact that there’s always some new ambitious gameplay idea or storytelling hook, none of these have ever fully come together. Whether it’s a broken climax and questionable balancing, technological limitations, blatant racism and a broken climax, or a simple lack of much to say, every entry had fumbled.įar Cry 4 broke this trend by not only being in the same universe as Far Cry 3, but by reusing a majority of the same gameplay ideas. It’s gone from a semi-linear B-movie action flick to tribal tale of survival, to neon-drenched 80’s cyberpunk and beyond, and none of it directly building off of the game that came before.
FAR CRY 4 CHOICE SERIES
Far Cry is a diverse series that has varied wildly across its sequels. Far Cry 4 broke this trend by not only being in the same universe as Far Cry 3, but by reusing a majority of the same gameplay ideas.